Experience Points 04: Side Story Special
The Gaia/Blazer/Creation "Series"
The state of RPG's in North America was rather strange in the early 1990's. While Squaresoft and some other companies were having huge success in this region, it seemed like Enix(not yet a part of Square) could not seem to find any real success here. This lead sometimes to a smaller release in Europe of a title they had gone to the trouble of translating, but not sure about spending the money to market it in the busy North American store front.

Quintet was Enix's "go to" developer near the early days of the SNES. They started with the superb Actraiser, an action side scroller that managed to incorporate "Sim City" like game play, at least that's what I called it back when it was new. Now we would say it has Real-time Strategy elements. They would go on to make many games in the SNES era, and trickle out a few in later consoles. Their height for sure was the SNES.
Soul Blazer is the least amazing looking of the 3, and I found it to be a little stiff, but it probably has my favorite gameplay. In Soul Blazer you are given the task of finding and liberating a soul that is important to an area, and after liberating it, you start seeing the town grow and mature over time. Its concept is sort of in the same vein as Actraiser, and indeed some say the games are simpley "Quintet" games, with common themes among all of them instead of being a well defined trilogy.
Illusion of Gaia was made a bit differently than most action RPG's. There is a linearity to it, leaving previously visited areas of the game unreachable for the rest of the game, this gets rid of the traditional "sandbox" style of gameplay that is expected with this genre. It uses multiple characters with different skills and instead of levels you get bonuses as you complete content fully in the game.


If you are a fan of overhead Legend of Zelda and Secret of Mana games, this series is a must play. While they fall short at various points to being as good as those series, they all have enough great gameplay and awe inspiring(for the era) sequences. By the time you get to Terranigma, they are doing some things that just aren't seen in some games, and by then were pros at using the hardware. The Trilogy is only a loose one, so you do not need to start at the beginning, you can choose where you want to start and go from there. Sometimes the "2nd tier" of a genre gets thrown to the wayside because the "best" is a foregone conclusion, but unfortunately this close mindedness can have missing some incredible games. Give them a shot.
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