Showing posts with label Experience Points. Show all posts
Showing posts with label Experience Points. Show all posts

Tuesday, September 2, 2014

Experience Points 04: A Trilogy(Quadrilogy) Forgotten

Experience Points 04: Side Story Special
The Gaia/Blazer/Creation "Series"


The state of RPG's in North America was rather strange in the early 1990's.  While Squaresoft and some other companies were having huge success in this region, it seemed like Enix(not yet a part of Square) could not seem to find any real success here.  This lead sometimes to a smaller release in Europe of a title they had gone to the trouble of translating, but not sure about spending the money to market it in the busy North American store front.

Here in the West, there is a set of games that are commonly referred to as "The Gaia" series.  Illusion of Gaia was a popular game among my friends of this time as it was comparable to Secret of Mana and higher quality than Secret of Evermore.  Because of the large audience, and copious amounts of advertising in magmazines, Illusion of Gaia is the game that the series is defined under even though it was not the start.  The start was a game called Soul Blazer, while the end of the SNES trilogy was Terranigma(kind of, more on that later).  Both of those last 2 were sold only in the Euro market, never released here.  A lot of people, even Illusion of Gaia fans, do not realize it is part of a larger series of games.

Quintet was Enix's "go to" developer near the early days of the SNES.  They started with the superb Actraiser, an action side scroller that managed to incorporate "Sim City" like game play, at least that's what I called it back when it was new.  Now we would say it has Real-time Strategy elements.  They would go on to make many games in the SNES era, and trickle out  a few in later consoles.  Their height for sure was the SNES.

Soul Blazer is the least amazing looking of the 3, and I found it to be a little stiff, but it probably has my favorite gameplay.  In Soul Blazer you are given the task of finding and liberating a soul that is important to an area, and after liberating it, you start seeing the town grow and mature over time.  Its concept is sort of in the same vein as Actraiser, and indeed some say the games are simpley "Quintet" games, with common themes among all of them instead of being a well defined trilogy.

Illusion of Gaia was made a bit differently than most action RPG's.  There is a linearity to it, leaving previously visited areas of the game unreachable for the rest of the game, this gets rid of the traditional "sandbox" style of gameplay that is expected with this genre.  It uses multiple characters with different skills and instead of levels you get bonuses as you complete content fully in the game.

The masterpiece of the series(and though I've not played Robotrek) and Quintet's crowning achievement was Terranigma.  Again the protagonist rescues a dying world that has been devastated by a war between 2 gods, and instead of rescuing towns like in Soul Blazer, you're reviving entire sections of a world.  Until I saw the "chip" enhanced games Tales of Phantasia and Star Ocean, I chose Terranigma as the most impressive 2-D achievement on the SNES, the game is beautiful.

The "series" has its own Enigma, one I had not realized despite it being a personal favorite of mine.  There is a game called Granstream Saga, a game I rented and later had to own myself.  In the early days of the Playstation, many games were 3-D-kinda-sorta, but not.  One of the first fully polygon RPG's I played was Granstream Saga, and it had beautiful anime cutscenes to help the story along.  This game was also made by Quintet, and carries with it a lot of the re-occurring themes, NPC's, areas, and stylings of the "Gaia Series".  Is it a part of the series?  I leave that up to you.  I am personally on the fence on if it is or not.

If you are a fan of overhead Legend of Zelda and Secret of Mana games, this series is a must play.  While they fall short at various points to being as good as those series, they all have enough great gameplay and awe inspiring(for the era) sequences.  By the time you get to Terranigma, they are doing some things that just aren't seen in some games, and by then were pros at using the hardware.  The Trilogy is only a loose one, so you do not need to start at the beginning, you can choose where you want to start and go from there.  Sometimes the "2nd tier" of a genre gets thrown to the wayside because the "best" is a foregone conclusion, but unfortunately this close mindedness can have missing some incredible games.  Give them a shot.

Tuesday, August 26, 2014

Experience Points: 02 Japan 90-93


Experience Points: 02 Meanwhile in Japan 1990-1993
(Experience Points: Prime 90-93 post here)

One of the things you have to realize when we talk about RPG's from Japan is that their release schedules are extremely fast in their homeland.  While we have to have translations and deals made with publishers and sometimes marketing and store shelf negotiations, Japan is still making the games.  During these years, a new Final Fantasy was a once in a 3-4 year event, something that was celebrated by the gaming community as a milestone.  In Japan, they were getting them almost yearly.  In this era, a few new big franchises would get their start, but we would not see them for a decade, and in some cases 2.

Speaking of Final Fantasy games, Japan had 3 titles get released during this time.  I already talked about Final Fantasy IV(2) in the American section, but Japan also got Final Fantasy 3 for the Nintendo Entertainment System, and before the era was over they also got Final Fantasy 5.  These games were actually sort of similar.  In the pre-7 days, the odd Final Fantasy games were their own sort of sub-genre, using classes changes and the ability to customize your parties.  Final Fantasy 1, 3 and 5 all follow this trend of having a small cast that you keep through most of the game, and allowing you to choose how the cast fights by changing or choosing their "class".  Final Fantasy 2, 4, and 6 all had a very large cast of characters, and their abilities were set so that to change how your party fought, you changed the characters that made up your group.  There are a couple of reasons we never did not get a quick translation and import of the games here in the West.  First, the class change systems were thought too complex for our little Western minds, second, Final Fantasy 3 in particular was seen as a ripoff of Dragon Warrior 3, and Final Fantasy 5 was not seen as a large enough "leap" in style and content; they assumed we would be bored of the "same old same old".

Other JRPG's of the era include those in the Megami Tensei franchise.  This series is known for its multiple releases and spinoffs a year.  Many times the spinoffs propel the franchise to even greater fame, one of the few franchises that actually thrives off spinoffs.   The original, Digtial Devil Story: Megami Tensei, got its sequel in this era.  The spinoff Shin Megami Tensei started its run, and grew more popular than the original series.  On the Gameboy, Megami Tensei: Last Bible parts 1 AND 2 were released.  Dragon Quest became a culture phenom in Japan with part 3, but that ended a trilogy.  So the new trilogy got started with Dragon Warrior 4 AND 5 getting releases in this span of 3 years.  While we got 4, we never got 5 till WAY later, which is a shame because many consider it the best.  As you can tell by the box art, the beloved of Japan Akira Toriyama, and animator of Dragon Ball Z, did the art for the series.

On the strategy RPG side of things, Langrisser was very popular, as you could read in the "Prime" post earlier.  Shining Force got parts 1, 2 and its game gear versions released well before we got them here.  Albert Odyssey was released, which we would only see a Saturn installment, but never the first 2 from the SNES.  Two notable Tactical RPG's that would take a while for the West to get were Fire Emblem and Super Robot Wars.  Fire Emblem became a Nintendo hallmark series in Japan, but it would take over half a dozen titles before we would get one.  It is sort of a Langrisser-lite, being a bit less complex.  Like Shining Force though, they focused on party members having personality and inter-personal drama as well as the political intrigue of other tactical games.  Super Robot Wars was the start of a franchise that pitted popular mecha anime from television and movies in tactical battles.  The copyright concerns in North America are the reason we would never see any of these original titles, it would not be until they made completely original games for the Gameboy Advance that we would get any of the titles.  The series received one title per Nintendo Console in these 3 years; one for gameboy, one for the NES, and one for the SNES.

This is not even the tip of the iceberg for RPG's in Japan.  These are just the ones that are more relevant to Western audiences.  There are dozens whose franchises we still have never seen; and even a Record of Lodoss War series of games.  Some say we did not miss out on much, as the word "churned" is used to describe the glut of average and non-quality RPG's left in Japan in this era, still, there is a lot there that is still stuck that would be worth having.  With Megami Tensei replacing Final Fantasy as the "can't wait for the great sequel", it would serve to have the series' "missing" parts brought to us.


Next up for Experience points we take a look at the kind of RPG's that were popular and made by Western developers.


Tuesday, August 19, 2014

Experience Points: 01 Prime 90-93

Experience Points: 01 Prime 90-93

Dawn of the 16 Bit

At the dawn of the 16-bit era the RPG was still a very niche market.  If you had asked anyone I knew what RPG games there were at the time, they'd look at you blankly as the term was more used in PC-gaming circles.  When looking at this early 16 bit era, we see Final Fantasy IV(2 US) get released and set the tone for the entire generation of RPG's.  Its hard to overstate its importance in this era, and can easily be compared to Final Fantasy 7 in opening the doors wider to more releases.  The majority of the RPG's to come in this era only come to NA/Euro after the success of Final Fantasy IV.  These include:
-the interesting, yet flawed 7th Saga
-the overshadowed late NES game Dragon Warrior 4
-the cult hit Lufia & The Fortress of Doom
-the anime inspired and much beloved Lunar Silver Star Story

(pictured: 7th Saga's "mode 7" graphics during battle were impressive in its day)

Another huge influence was The Legend of Zelda: A Link to the Past.  While its debatable if its an RPG, you can not deny that it was the Zelda series that sparked the Adventure RPG sub-genre.  By adding statistics, experience and levels to Zelda the "modern" adventure RPG was made.  Due to Zelda's popularity we got several games we might not have otherwise gotten;
-the rarely mentioned Lagoon
-Euro-stuck Soul Blazer
-the mega popular Secret of Mana.


(The Legend of Zelda: A Link To the Past)

Tactical RPG's took root in Japan before the 1990's, but we barely got any of them over here.  Technically some of the Koei strategy games were tactical, but they lacked on the story side of things.  In this 90-93 era, there was a new try at getting the US hooked on tactical games.  We got both Warsong and Shining Force given to us.  Warsong was not yet quite as popular, though perhaps more influential in Japan than here.  Warsong was a part of the Langrisser series in Japan, a series that would inspire the creation of Fire Emblem and Shining Force itself.  Its influence would feed directly into Ogre Battle, Final Fantasy Tactics, and its legacy is continued still today in Japan as the Growlanser series is the Langrisser creator's ongoing spiritual successor series.  It would be past the decade that we would get Fire Emblem, but we did get Shining Force.  Shining Force won this era in tactical RPG's with its anime based graphics and focus on character stories.  Shining Force also added more of the typical JRPG console mechanics, like being able to walk around and speak in towns.  In later tactical RPG's, it would surprise me that it was normal to just have a town photo and explore it through menus.  (Pictured below: Shining Force's battle cutscenes are still beautiful artwork today)

So by and large, that's the RPG exprience that we got over here from Japan.  I will save my experiences and my final thoughts on it for the 4th and final post for this era.  That means we have 2 more posts before the end of the era.  Coming later will be the American RPG scene of this era(there's a dominant sub-genre), and then the stuff that stayed in Japan.