That man is a monster. The name of the monster(outside of Japan) is Vega and he's one of the original sub-bosses in Street Fighter II. In the original Street Fighter II you had to defeat the 7 opponents and then there were 4 bosses to the game. My cousins and my sister's boyfriend were able to get through the first 7 pretty easily. The boxer, named Balrog, was tough, but not impossible. He was very weak against projectiles and Ryu was my main character at the time. But then we all hit the wall that was Vega, which is kind of ironic, seeing as a Wall had a lot to do with it.
You see, on Vega's stage had a cage wall. At first you might not think anything of it. Vega is super fast, and extraordinarily strong for his speed. This is overcome by a good defensive play style, blocking and taking your time to whittle away at his life bar. This works... until he starts using his wall. It was TOTALLY unfair. No one else could interact with this wall, and no other stage had anything like this, it was full on unfair and I thought really cheap by the developers(but memorable). Vega would climb on this wall and be completely immune to attacks for while he is on it. Then, he would jump from the wall, grab you and slam you against the ground for an incredible amount of damage... then many times he would jump right back on the wall and do it again! For a long while this was our block for finishing the game. Could we have lowered the difficulty? Hell no, not an option.

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